using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace SunshineFarmWord
{
    [Serializable]
    public class DroppedItemData
    {
        //掉落物枚举
        [field: SerializeField, Tooltip("掉落物枚举")]
        public GameObjEnumClass.DroppedItemsEnum DroppedItemsEnum;
        //资源文件
        [field: SerializeField, Tooltip("资源文件")]
        public Sprite sprite { get; private set; }
        //最大存储个数
        [field: SerializeField, Tooltip("最大存储个数")]
        public int number { get; private set; } = 64;
    }
}
